Re: camera access in Motion
Re: camera access in Motion
- Subject: Re: camera access in Motion
- From: Christoph Vonrhein <email@hidden>
- Date: Mon, 30 Apr 2007 12:17:49 -0700
Hi Darrin,
On Apr 30, 2007, at 9:10 AM, Darrin Cardani wrote:
On Apr 28, 2007, at 1:50 PM, Christoph Vonrhein wrote:
Hi Apple, hi Peter,
same thing here. For the FxPlug interface I would also like to get
my hands on the following 3D-data:
- X, Y, Z position of the camera.
- The (rotation-)vectors where the camera is looking at (matrice).
In other apps, like AE, I believe they just give the 4x4 transform
of the camera, and you can figure out where it's looking by taking
the normal <0,0,1> and passing it through the 4x4 camera matrix.
Would that be sufficient?
Yes, that would be perfect.
Christoph
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