• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: camera access in Motion
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: camera access in Motion


  • Subject: Re: camera access in Motion
  • From: Christoph Vonrhein <email@hidden>
  • Date: Mon, 30 Apr 2007 12:17:49 -0700

Hi Darrin,

On Apr 30, 2007, at 9:10 AM, Darrin Cardani wrote:

On Apr 28, 2007, at 1:50 PM, Christoph Vonrhein wrote:

Hi Apple, hi Peter,

same thing here. For the FxPlug interface I would also like to get my hands on the following 3D-data:

- X, Y, Z position of the camera.
- The (rotation-)vectors where the camera is looking at (matrice).

In other apps, like AE, I believe they just give the 4x4 transform of the camera, and you can figure out where it's looking by taking the normal <0,0,1> and passing it through the 4x4 camera matrix. Would that be sufficient?

Yes, that would be perfect.


Christoph



_______________________________________________
Do not post admin requests to the list. They will be ignored.
Pro-apps-dev mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >camera access in Motion (From: "Peder Norrby" <email@hidden>)
 >Re: camera access in Motion (From: Christoph Vonrhein <email@hidden>)
 >Re: camera access in Motion (From: Darrin Cardani <email@hidden>)

  • Prev by Date: Re: camera access in Motion
  • Next by Date: Re: camera access in Motion
  • Previous by thread: Re: camera access in Motion
  • Next by thread: Re: camera access in Motion
  • Index(es):
    • Date
    • Thread