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Re: 16 bit float in Motion software path
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Re: 16 bit float in Motion software path


  • Subject: Re: 16 bit float in Motion software path
  • From: Micah Sharp <email@hidden>
  • Date: Thu, 5 Jul 2007 14:33:31 -0700

I figured I wouldn't have to do anything there. How do I file a bug again? Sorry...I'm sure I've been told a million times...


Micah


On Jul 5, 2007, at 2:29 PM, Dave Howell wrote:

Very interesting! Thank you, Micah. Would you mind filing a bug about that?

By the way, you're fine not doing any "half precision float messing about" because in software rendering you'll never have to render in 16-bit mode.

Dave

On Jul 5, 2007, at 2:23 PM, Micah Sharp wrote:

Hey guys, just got a bug that I think might be in Motion. Our output is very dim and generally in-correct when a user switches to 16 bit float in their project settings (and has the float preview turned on). However, I noticed the same thing occurs with the Broadcast Safe plug-in. As far as I know, we don't actually process the incoming float buffer any differently (we don't do any half precision float messing about). Here are the steps:

1) Make a text layer, very red saturated
2) Apply Broadcast Safe plug-in and reduce saturation (just to see it work)
3) Switch project settings to 16 bit float


RESULT: Very dim results, compared to 32 bit float.


Please let me know if there is anything we should be doing. Thanks,


Micah

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References: 
 >16 bit float in Motion software path (From: Micah Sharp <email@hidden>)
 >Re: 16 bit float in Motion software path (From: Dave Howell <email@hidden>)

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