Re: 16 bit float in Motion software path
Re: 16 bit float in Motion software path
- Subject: Re: 16 bit float in Motion software path
- From: Dave Howell <email@hidden>
- Date: Thu, 5 Jul 2007 14:43:12 -0700
Micah, you can file a bug at <http://bugreporter.apple.com>.
Dave
On Jul 5, 2007, at 2:33 PM, Micah Sharp wrote:
I figured I wouldn't have to do anything there. How do I file a
bug again? Sorry...I'm sure I've been told a million times...
On Jul 5, 2007, at 2:29 PM, Dave Howell wrote:
Very interesting! Thank you, Micah. Would you mind filing a bug
about that?
By the way, you're fine not doing any "half precision float
messing about" because in software rendering you'll never have to
render in 16-bit mode.
On Jul 5, 2007, at 2:23 PM, Micah Sharp wrote:
Hey guys, just got a bug that I think might be in Motion. Our
output is very dim and generally in-correct when a user switches
to 16 bit float in their project settings (and has the float
preview turned on). However, I noticed the same thing occurs
with the Broadcast Safe plug-in. As far as I know, we don't
actually process the incoming float buffer any differently (we
don't do any half precision float messing about). Here are the
steps:
1) Make a text layer, very red saturated
2) Apply Broadcast Safe plug-in and reduce saturation (just to
see it work)
3) Switch project settings to 16 bit float
RESULT: Very dim results, compared to 32 bit float.
Please let me know if there is anything we should be doing. Thanks,
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