image formats for rendering, etc.
image formats for rendering, etc.
- Subject: image formats for rendering, etc.
- From: Peter Litwinowicz <email@hidden>
- Date: Wed, 06 Jun 2007 17:04:08 -0700
- Thread-topic: image formats for rendering, etc.
Title: image formats for rendering, etc.
Okay,
So there are several formats of images that FxPlug supports:
RGBA/ARGB 8 bit
RGBA/ARGB floating point
r408, YUV+A 8 bit
R4fl, YUV+A floating point
For Motion and FCP: lets say I return false for canDoSOftware and canDoHardware when given a floating point RGBA image in frameSetup. Will either Motion or FCP then try RGBA 8bit?
FCP:
Let's say I return FALSE for both canDoSOftware and canDoHardware in frameSetup when passed an r408 image. Does that mean that the frame simply won't get rendered, or will an RGBA image be tried?
I'm just wondering if we have to support all image formats, or whether we can support just SOME of them and have the others be redirected to the formats we support. And if formats get redirected (say YUV+A float to RGBA float), can we get a decision tree that tells what what will go on internally within FCP/Motion?
I don't know whether I've asked these questions before (I think I did), but the answers have eluded my mind and the docs don't fill me in.
And then there's this question: if my input image is given in a particular format, will all clipwells for the plugin ALSO be converted to the same format, or do they each have their own formats we need to deal with?
Eagerly awaiting your responses.... ;-)
Pete
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