On May 1, 2007, at 4:42 AM, Peder Norrby wrote:
Darrin,
OK, I don't have Motion 3 and my Mac HD is full. You are saying I am
applied to a 3D layer, Motion has no concept of 2D/3D layers like AE?
Everything is 3D like combustion?
No, I'm not saying that at all. There definitely is a difference between 2D and 3D in Motion 3. In addition, you can also apply filters to groups in Motion, which is a concept that AE doesn't have yet.
Not very good for a 3D plugin, we
want a 2D canvas that covers the "comp" to draw onto and the 3D camera
to render from proper perspective. If I am on a 3D layer, I don't need
anything, will just use my own camera but it will not be so good, not
much to do...
If I can be applied to a 2D layer and can get ALL (camera, lights, all
layers) that info I can write some stuff that will blow everyones mind
:-)
My goal is to make that possible eventually. But for now, we won't be able to get you everything.
but I have to work on Flux now. So for now all I need is the
camera for 3D Stroke which is due out may. RG guys are on this list
and working on it (Micah, get this?)
OK. Good to know.
In AE I get the 4 by 4 matrix AND a separate "Zoom" parameter (check
AE camera in Timeline, Zoom is under Options rather than Transform) of
the camera, not sure why that is separate - anyone? Should be possible
to put into the matrix I think. But I'm not sure... I did most AE 3D
camera stuff by trial and error, dat is how I do :-)
OK. I'll have to look at it again to remember what it means. Looking at the AE SDK, I see that when you get an effect camera matrix, you also get the distance to the plane and the plane width and height. Maybe zoom is related to those parameters in some way? I'll see what I can find out.
Focal Length? I thought Motion had no concept of DOF?
It doesn't yet, but maybe it will someday. (Or maybe one of you can add it! :) )
Darrin