Re: Newbie FxPlugins question
Re: Newbie FxPlugins question
- Subject: Re: Newbie FxPlugins question
- From: Darrin Cardani <email@hidden>
- Date: Wed, 16 Jan 2008 14:17:48 -0800
On Jan 16, 2008, at 1:40 PM, Brian wrote:
Thanks, Pete.
Very good advice!
So if you use OpenMP, and you plan to
develop plugins for other host apps, then make sure to put your
OpenMP code
in side some well designed wrappers/macros/etc.
You'll thank me later ;-)
Out of curiosity, do most FCP/Motion FxPlugins use OpenMP ?
And how portable can FxPlugin code be?
Is much of it re-useable in other apps,
besides FCP & Motion?
If you are either writing plugins that do their processing in
software, or are working with other applications that allow you to use
the GPU for your processing, it can be quite re-useable. You mainly
need to factor out the common stuff and use that in your multiple
projects. For example, you might have a single source file that
contains one or more routines that do the actual work of processing
pixels. You could include that source file in different projects for
different applications. Once you get something working, I can give you
some pointers about how to do that if you want. (As I'm sure many of
the other people on this list could.)
Darrin
--
Darrin Cardani
email@hidden
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