• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Newbie FxPlugins question
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Newbie FxPlugins question


  • Subject: Re: Newbie FxPlugins question
  • From: Darrin Cardani <email@hidden>
  • Date: Wed, 16 Jan 2008 14:17:48 -0800


On Jan 16, 2008, at 1:40 PM, Brian wrote:

Thanks, Pete.
Very good advice!

So if you use OpenMP, and you plan to
develop plugins for other host apps, then make sure to put your OpenMP code
in side some well designed wrappers/macros/etc.
You'll thank me later ;-)

Out of curiosity, do most FCP/Motion FxPlugins use OpenMP ?

And how portable can FxPlugin code be?
Is much of it re-useable in other apps,
besides FCP & Motion?


If you are either writing plugins that do their processing in software, or are working with other applications that allow you to use the GPU for your processing, it can be quite re-useable. You mainly need to factor out the common stuff and use that in your multiple projects. For example, you might have a single source file that contains one or more routines that do the actual work of processing pixels. You could include that source file in different projects for different applications. Once you get something working, I can give you some pointers about how to do that if you want. (As I'm sure many of the other people on this list could.)

Darrin
--
Darrin Cardani
email@hidden


_______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
References: 
 >Re: Newbie FxPlugins question (From: Brian <email@hidden>)

  • Prev by Date: Re: Newbie FxPlugins question
  • Next by Date: Motion bug in 32 bit on MacIntel?
  • Previous by thread: Re: Newbie FxPlugins question
  • Next by thread: Motion bug in 32 bit on MacIntel?
  • Index(es):
    • Date
    • Thread