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Re: question on refreshing parameter data between instances.
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Re: question on refreshing parameter data between instances.


  • Subject: Re: question on refreshing parameter data between instances.
  • From: Steve Christensen <email@hidden>
  • Date: Thu, 13 Aug 2009 14:31:15 -0700

On Aug 13, 2009, at 12:38 PM, Brian Gardner wrote:

This shouldn't be a problem in practice. When you first create the singleton, it has the values of whichever instance of the plugin asked for it to be created. The next plugin calls the create method, but just gets back the existing instance, so it has the same values and is in synch already. All instances that exist when the document is saved should already be in synch. So when the document is reopened, they'll still be in synch.

You are correct up to this stage.

There is no issue until the user decides to alter a global value by changing a parameter value.

That parameter change will in turn update the corresponding global value, stored in the singleton.

At this point, all of the other plugin instances set to useGlobalValues will have a parameter value that still is set to the old global value, except the one that the user has just changed. So, the change must be rippled to all of the other instances of the plugin.

Normally, I'd expect to do this by having the singleton maintain an array to keep track of the relevant plugin instance id's. Toggling an instance's useGlobalValues parameter, would add/remove it from the singleton's array. The singleton could loop through this array, to send a message to each managed plugin instance to perform a setParameter, to reflect whenever a global value changed.

This makes the assumption that a plugin instance is created for each clip that uses your effect and that the instance will hang around in memory until either that clip is removed, the project is closed or the host app quits. I don't know the underlying architecture but it's just as likely that plugin instances are created as needed and then destroyed if you're not currently working with a particular clip.


If you create an array and add instances to it, you -could- end up with a bunch of stale items that no longer refer to real clips and/or conflict with the plugin instance that now manages your effect for a particular clip.

But... just after an 'open project', the id's are not the same as in the previous session (I think), and the singleton has an empty array anyway (singleton data wasn't seralized). So, this array would need to be reconstructed somehow after the 'project open'.

Since the deserialization of the useGlobalValues parameter bypasses ParameterChanged, it never invokes the singleton. So the singleton can't build a list of the relevant plugin instance's new id's.

Perhaps, I can replace the toggle with a 'custom parameter' toggle, just so that i can trap the deserialization? Then I could (re)build a new array upon project open.

Again, this assumes that effect instances will be created for all clips when the project is opened, and furthermore de-serialization also occurs for each of those instances. That may be the case for the few clips visible in the timeline, but what happens if you have, say, 50 or 100 clips with your effect applied?


You can also use the operating system mechanism for saving preferences. See NSUserDefaults for the details. ...
... It also means all instance of your filter, regardless of project, use the same global settings. I don't know if that's what you need or not.

Definitely would be an issue -- not what the user wants in this particular case.


Actually, the user wants these globals to be scoped to the sequence. Almost like a Sequence Setting (but with easier access, since the globals are changed more often).

Unfortunately, I can't figure out how to do that. So, the best I can do is using a singleton ... which is probably Project scoped, which is acceptable.

Though, if the user can open multiple projects in one session, then it's probably not even project scoped, it's probably session scoped. (Session scoped is also not very desirable, either.)

Plugins are called to perform their effect on some arbitrary clip, thus their scope is the host application, not an individual project or sequence. In other words you can't really tell which project- >sequence->clip is associated with a particular plugin instance.


Certainly, somehow, these global settings must be scoped and stored within the Project file.

Generally the only plugin-specific data is that which is serialized on a per-clip basis. I have not seen a "global settings" area within a project that can be associated with a particular plugin (vs instance). Thus Darrin's suggestion about using NSUserDefaults makes more sense as a repository for your global settings. Unless your user is going to be moving project(s) from machine to machine, NSUserDefaults is a non-issue. It also gets rid of the hoops you're jumping through to try to manage settings across multiple plugin instances.


steve

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  • Follow-Ups:
    • Re: question on refreshing parameter data between instances.
      • From: Brian Gardner <email@hidden>
References: 
 >how trims & cuts effect reference image wells (From: Brian Gardner <email@hidden>)
 >Re: how trims & cuts effect reference image wells (From: Darrin Cardani <email@hidden>)
 >question on refreshing parameter data between instances. (From: "Jay Boyer" <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Brian Gardner <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Darrin Cardani <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Brian Gardner <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Darrin Cardani <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Brian Gardner <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Darrin Cardani <email@hidden>)
 >Re: question on refreshing parameter data between instances. (From: Brian Gardner <email@hidden>)

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