Re: FxTexture size for image well images
Re: FxTexture size for image well images
- Subject: Re: FxTexture size for image well images
- From: Ben Syverson <email@hidden>
- Date: Fri, 6 Aug 2010 15:27:34 -0500
As a follow-up, is it possible to use the TemporalAPI to get frames from an image parameter?
If not, what is the current best practice for the following scenario? When an image is dropped into my image well, I need to read it as a bitmap and iterate over it, in order to set some parameters. It does not become a texture, and is never used again. All of the actual rendering is hardware-based.
Thanks in advance,
Ben
On Aug 5, 2010, at 1:04 PM, Darrin Cardani wrote:
> If you want to get the full-sized images, you can always use the TemporalAPI. That will always return a full-sized image. You can pass it the current time if you want.
>
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