Re: Final Pro X and Fx-Script?
Re: Final Pro X and Fx-Script?
- Subject: Re: Final Pro X and Fx-Script?
- From: Patrick Sheffield <email@hidden>
- Date: Thu, 14 Apr 2011 07:10:22 -0700
Yes, I've often wondered (sometimes aloud) why there's no FxScript -> FxPlug compiler... Seems like one could almost write an FxScript interpreter as an FxPlug - wouldn't that be nice...
Patrick Sheffield
Sheffield Softworks
On Apr 14, 2011, at 3:44 AM, Mattias Sandstrom wrote:
> On 14/4 2011 12:27 , Andrew Mees wrote:
>> I also have many FxScripts in regular use by thousands of FCP users
>> (everyone loves free stuff) ... am happy enough to consign those to
>> past history and to rewrite the more popular ones using the FxPlug
>> SDK, but I do need to know if I should start doing that
>
> ditto. but if fxscript goes someone should really write an fxplug fxscript parser. some things are ridiculously easy to do in fxscript and i'm pretty sure i won't rewrite many of my plugins. an fxscript plugin can be developed in a couple of hours when you happen to need one yourself, no memory leaks to track down, little worry about different color spaces or rendering modes, no nothing, just pure power at your fingertips. :-)
>
> /mattias
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