Re: FxPlugins & creator codes
Re: FxPlugins & creator codes
- Subject: Re: FxPlugins & creator codes
- From: Rainer Standke <email@hidden>
- Date: Wed, 27 Apr 2011 10:34:17 -0700
Hello Steve,
so I am finally getting around to trying this, and I am running into problems.
here is the script I am using, running as the last build phase:
> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
> my $SRCICON = "$ENV{PROJECT_DIR}/Resources/images/GenericPluginIcon.rsrc";
> my $DESTICON = "$BUNDLE/Icon\r";
>
> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
> `rm -f "$DESTICON"`;
> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>
> # make the copied icon file invisible
> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>
> # mark the bundle as having a custom icon
> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
Here are the errors I get:
> PhaseScriptExecution "Run Script" "/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh"
> cd "/Users/rainer/Documents/Rainer's Dev Stuff/Xcode Projects/XXX/XXX 2011/FXPlugGenerator1"
> /bin/sh -c "\"/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh\""
>
> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 2: my: command not found
> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 3: my: command not found
> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 4: my: command not found
> file : ### ResMerger - ERROR: errFSMissingName
> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 11: ERROR:: command not found
> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:: command not found
Any idea what I am doing wrong?
Thanks!
Rainer
On Apr 7, 2011, at 11:26, Steve Christensen wrote:
> On Apr 7, 2011, at 9:18 AM, Darrin Cardani wrote:
>
>> On Apr 6, 2011, at 6:24 PM, Rainer Standke wrote:
>>
>>> should one supply a custom, Apple-issued creator code for an FxPlug bundle?
>>
>> Nope. The UUID in the Info.plist is sufficient.
>>
>>> Also, my bundle gets built with just the regular folder icon - is there something I can do to have it have the plugin icon?
>>
>> That's a good question. I see this, too. I've asked internally and will let you know what they tell me.
>
> The plugins take on the default icon due to their extension, so supplying a creator won't make a difference. When I've wanted to specify the plugin icon, I've done so by applying a custom icon to the bundle using a target script that runs after the rest of the plugin is built. Here's what I've used. Please note that the source icon is a data fork based resource file containing a 'icns' #-16455 resource.
>
> steve
>
> -------------------------------------
> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
> my $SRCICON = "$ENV{PROJECT_DIR}/path/to/icon.rsrc";
> my $DESTICON = "$BUNDLE/Icon\r";
>
> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
> `rm -f "$DESTICON"`;
> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>
> # make the copied icon file invisible
> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>
> # mark the bundle as having a custom icon
> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>
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