Re: FxPlugins & creator codes
Re: FxPlugins & creator codes
- Subject: Re: FxPlugins & creator codes
- From: Darrin Cardani <email@hidden>
- Date: Wed, 27 Apr 2011 10:43:17 -0700
Rainer,
You're script is literally trying to execute the command "my $BUNDLE = "..."". It thinks the word "my" is a command. It's running under /bin/sh, so you need to set environment variables using whatever method "sh" uses. It's been a while since I used sh on a regular basis, but I think you want to do:
set $BUNDLE "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
Darrin
On Apr 27, 2011, at 10:34 AM, Rainer Standke wrote:
> Hello Steve,
>
> so I am finally getting around to trying this, and I am running into problems.
>
> here is the script I am using, running as the last build phase:
>
>> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
>> my $SRCICON = "$ENV{PROJECT_DIR}/Resources/images/GenericPluginIcon.rsrc";
>> my $DESTICON = "$BUNDLE/Icon\r";
>>
>> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
>> `rm -f "$DESTICON"`;
>> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>>
>> # make the copied icon file invisible
>> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>>
>> # mark the bundle as having a custom icon
>> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>
>
> Here are the errors I get:
>
>> PhaseScriptExecution "Run Script" "/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh"
>> cd "/Users/rainer/Documents/Rainer's Dev Stuff/Xcode Projects/XXX/XXX 2011/FXPlugGenerator1"
>> /bin/sh -c "\"/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh\""
>>
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 2: my: command not found
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 3: my: command not found
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 4: my: command not found
>> file : ### ResMerger - ERROR: errFSMissingName
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 11: ERROR:: command not found
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:: command not found
>
> Any idea what I am doing wrong?
>
> Thanks!
>
> Rainer
>
>
>
>
> On Apr 7, 2011, at 11:26, Steve Christensen wrote:
>
>> On Apr 7, 2011, at 9:18 AM, Darrin Cardani wrote:
>>
>>> On Apr 6, 2011, at 6:24 PM, Rainer Standke wrote:
>>>
>>>> should one supply a custom, Apple-issued creator code for an FxPlug bundle?
>>>
>>> Nope. The UUID in the Info.plist is sufficient.
>>>
>>>> Also, my bundle gets built with just the regular folder icon - is there something I can do to have it have the plugin icon?
>>>
>>> That's a good question. I see this, too. I've asked internally and will let you know what they tell me.
>>
>> The plugins take on the default icon due to their extension, so supplying a creator won't make a difference. When I've wanted to specify the plugin icon, I've done so by applying a custom icon to the bundle using a target script that runs after the rest of the plugin is built. Here's what I've used. Please note that the source icon is a data fork based resource file containing a 'icns' #-16455 resource.
>>
>> steve
>>
>> -------------------------------------
>> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
>> my $SRCICON = "$ENV{PROJECT_DIR}/path/to/icon.rsrc";
>> my $DESTICON = "$BUNDLE/Icon\r";
>>
>> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
>> `rm -f "$DESTICON"`;
>> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>>
>> # make the copied icon file invisible
>> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>>
>> # mark the bundle as having a custom icon
>> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>>
>
--
Darrin Cardani
email@hidden
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