Re: FxPlugins & creator codes
Re: FxPlugins & creator codes
- Subject: Re: FxPlugins & creator codes
- From: Rainer Standke <email@hidden>
- Date: Wed, 27 Apr 2011 12:33:56 -0700
That works better, changing it to perl. Thanks, Paul.
However, I still get an error:
> file /GenericPluginIcon.rsrc: ### ResMerger - ERROR: mapReadErr
It seems like it finds the file there, but it seems like it doesn't like it - what gives?
Thanks,
Rainer
On Apr 27, 2011, at 10:45, Paul Schneider wrote:
>
> It looks like Steve's script is not sh, but some other language, possibly perl? Try changing the shell to /usr/bin/perl.
>
>
> On Apr 27, 2011, at 12:34 PM, Rainer Standke wrote:
>
>> Hello Steve,
>>
>> so I am finally getting around to trying this, and I am running into problems.
>>
>> here is the script I am using, running as the last build phase:
>>
>>> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
>>> my $SRCICON = "$ENV{PROJECT_DIR}/Resources/images/GenericPluginIcon.rsrc";
>>> my $DESTICON = "$BUNDLE/Icon\r";
>>>
>>> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
>>> `rm -f "$DESTICON"`;
>>> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>>>
>>> # make the copied icon file invisible
>>> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>>>
>>> # mark the bundle as having a custom icon
>>> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>>
>>
>> Here are the errors I get:
>>
>>> PhaseScriptExecution "Run Script" "/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh"
>>> cd "/Users/rainer/Documents/Rainer's Dev Stuff/Xcode Projects/XXX/XXX 2011/FXPlugGenerator1"
>>> /bin/sh -c "\"/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh\""
>>>
>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 2: my: command not found
>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 3: my: command not found
>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 4: my: command not found
>>> file : ### ResMerger - ERROR: errFSMissingName
>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 11: ERROR:: command not found
>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:: command not found
>>
>> Any idea what I am doing wrong?
>>
>> Thanks!
>>
>> Rainer
>>
>>
>>
>>
>> On Apr 7, 2011, at 11:26, Steve Christensen wrote:
>>
>>> On Apr 7, 2011, at 9:18 AM, Darrin Cardani wrote:
>>>
>>>> On Apr 6, 2011, at 6:24 PM, Rainer Standke wrote:
>>>>
>>>>> should one supply a custom, Apple-issued creator code for an FxPlug bundle?
>>>>
>>>> Nope. The UUID in the Info.plist is sufficient.
>>>>
>>>>> Also, my bundle gets built with just the regular folder icon - is there something I can do to have it have the plugin icon?
>>>>
>>>> That's a good question. I see this, too. I've asked internally and will let you know what they tell me.
>>>
>>> The plugins take on the default icon due to their extension, so supplying a creator won't make a difference. When I've wanted to specify the plugin icon, I've done so by applying a custom icon to the bundle using a target script that runs after the rest of the plugin is built. Here's what I've used. Please note that the source icon is a data fork based resource file containing a 'icns' #-16455 resource.
>>>
>>> steve
>>>
>>> -------------------------------------
>>> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
>>> my $SRCICON = "$ENV{PROJECT_DIR}/path/to/icon.rsrc";
>>> my $DESTICON = "$BUNDLE/Icon\r";
>>>
>>> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
>>> `rm -f "$DESTICON"`;
>>> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>>>
>>> # make the copied icon file invisible
>>> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>>>
>>> # mark the bundle as having a custom icon
>>> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>>>
>>
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