Re: FxPlugins & creator codes
Re: FxPlugins & creator codes
- Subject: Re: FxPlugins & creator codes
- From: Steve Christensen <email@hidden>
- Date: Thu, 28 Apr 2011 13:10:50 -0700
*sigh* I'm messing everything up. I wrote the script ages ago and haven't looked at the specifics of how it's used in equally long. So, the shell is set to bash, as I said before, but the icon script is, indeed, perl as Paul said. Since I'm doing a few things as part of the build process, I wrapped several sub-scripts into a single one that could be used in several projects. The icon script is invoked as "perl -w ./SetPluginIcon", which contains the code below.
Sorry for the unintended fire drill, Rainer.
On Apr 28, 2011, at 11:12 AM, Rainer Standke wrote:
> That seems not to work. If run in bash, it complains about the command 'my', and it's not finding some file.
>
>
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 2: my: command not found
>>
>>
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 3: my: command not found
>>
>>
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 4: my: command not found
>>
>>
>> file : ### ResMerger - ERROR: errFSMissingName
>>
>>
>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:0:0 /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:: command not found
>
> Any thoughts?
>
> Thanks,
>
> Rainer
>
> On Apr 27, 2011, at 19:37, Steve Christensen wrote:
>
>> Actually it should be running under bash. Sorry, I should've mentioned that but I've been using bash for years so I kinda forget that there are other shells out there... :)
>>
>>
>> On Apr 27, 2011, at 10:45 AM, Paul Schneider wrote:
>>
>>> It looks like Steve's script is not sh, but some other language, possibly perl? Try changing the shell to /usr/bin/perl.
>>>
>>>
>>> On Apr 27, 2011, at 12:34 PM, Rainer Standke wrote:
>>>
>>>> Hello Steve,
>>>>
>>>> so I am finally getting around to trying this, and I am running into problems.
>>>>
>>>> here is the script I am using, running as the last build phase:
>>>>
>>>>> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
>>>>> my $SRCICON = "$ENV{PROJECT_DIR}/Resources/images/GenericPluginIcon.rsrc";
>>>>> my $DESTICON = "$BUNDLE/Icon\r";
>>>>>
>>>>> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
>>>>> `rm -f "$DESTICON"`;
>>>>> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>>>>>
>>>>> # make the copied icon file invisible
>>>>> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>>>>>
>>>>> # mark the bundle as having a custom icon
>>>>> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>>>>
>>>>
>>>> Here are the errors I get:
>>>>
>>>>> PhaseScriptExecution "Run Script" "/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh"
>>>>> cd "/Users/rainer/Documents/Rainer's Dev Stuff/Xcode Projects/XXX/XXX 2011/FXPlugGenerator1"
>>>>> /bin/sh -c "\"/Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh\""
>>>>>
>>>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 2: my: command not found
>>>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 3: my: command not found
>>>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 4: my: command not found
>>>>> file : ### ResMerger - ERROR: errFSMissingName
>>>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 11: ERROR:: command not found
>>>>> /Users/rainer/Documents/Rainer's Dev Stuff/build files/FXPlugGenerator1.build/Debug/FXPlugGenerator1.build/Script-D5D3121513687B9B005BD029.sh: line 14: ERROR:: command not found
>>>>
>>>> Any idea what I am doing wrong?
>>>>
>>>> Thanks!
>>>>
>>>> Rainer
>>>>
>>>>
>>>>
>>>>
>>>> On Apr 7, 2011, at 11:26, Steve Christensen wrote:
>>>>
>>>>> On Apr 7, 2011, at 9:18 AM, Darrin Cardani wrote:
>>>>>
>>>>>> On Apr 6, 2011, at 6:24 PM, Rainer Standke wrote:
>>>>>>
>>>>>>> should one supply a custom, Apple-issued creator code for an FxPlug bundle?
>>>>>>
>>>>>> Nope. The UUID in the Info.plist is sufficient.
>>>>>>
>>>>>>> Also, my bundle gets built with just the regular folder icon - is there something I can do to have it have the plugin icon?
>>>>>>
>>>>>> That's a good question. I see this, too. I've asked internally and will let you know what they tell me.
>>>>>
>>>>> The plugins take on the default icon due to their extension, so supplying a creator won't make a difference. When I've wanted to specify the plugin icon, I've done so by applying a custom icon to the bundle using a target script that runs after the rest of the plugin is built. Here's what I've used. Please note that the source icon is a data fork based resource file containing a 'icns' #-16455 resource.
>>>>>
>>>>> steve
>>>>>
>>>>> -------------------------------------
>>>>> my $BUNDLE = "$ENV{BUILT_PRODUCTS_DIR}/$ENV{WRAPPER_NAME}";
>>>>> my $SRCICON = "$ENV{PROJECT_DIR}/path/to/icon.rsrc";
>>>>> my $DESTICON = "$BUNDLE/Icon\r";
>>>>>
>>>>> # copy the custom icon to the target's bundle, renaming it to "Icon\r" along the way
>>>>> `rm -f "$DESTICON"`;
>>>>> `ResMerger -srcIs DF -dstIs RSRC "$SRCICON" -o "$DESTICON"`;
>>>>>
>>>>> # make the copied icon file invisible
>>>>> `/Developer/Tools/SetFile -a V "$DESTICON"`;
>>>>>
>>>>> # mark the bundle as having a custom icon
>>>>> `/Developer/Tools/SetFile -a C "$BUNDLE"`;
>>
>
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