Re: image/points orientation in Motion 5 vs FCPX
Re: image/points orientation in Motion 5 vs FCPX
- Subject: Re: image/points orientation in Motion 5 vs FCPX
- From: Nathan Weston <email@hidden>
- Date: Mon, 08 Aug 2011 21:37:04 -0400
On 08/08/2011 12:49 PM, Paul Miller wrote:
There seems to be a difference in image orientation between FCPX and
Motion5. I noticed in Motion 5 that both point controls and images
seemed to be interpreted up-side-down from the way I was doing things
(in my stuff the top-left pixel is point 0,0). So I reversed the y axis
for points and began walking images from bottom up and now my effect
matches up in Motion 5.
However in FCPX something is now backward - it's either the points or
the images, but I can't tell from the image row data pointers where the
image origin is.
Anyone have any clue about each is supposed to work, and how you're
supposed to tell which way the origin is?
The images are flipped differently in FCP and Motion. You can find out
which way they are oriented by calling [FxImage origin].
- Nathan
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