Texture coordinates in Groups in Motion 5
Texture coordinates in Groups in Motion 5
- Subject: Texture coordinates in Groups in Motion 5
- From: Eberhard Ammelt <email@hidden>
- Date: Fri, 02 Dec 2011 19:43:40 +0100
Hello,
I noticed a problem with FxFilters and texture coordinates under certain conditions.
Please try the following:
- Create a new project, e.g. "Broadcast HD 1080".
- Apply an example FxFilter, e.g. CIFxPlug, to the group.
- Add a shape e.g. an "Arrow" to the group.
The output looks ok so far. Now enable "Fixed Resolution" in the group settings. If you don't see the shape anymore, move it to the left bottom corner, and you should see the upscaled shape.
Now add a generator, e.g. a Chess pattern, to this group. The output looks again as expected.
This problem doesn't appear with Motion 4. Is there a way to handle this correctly within an FxFilter?
Thanks,
Eberhard _______________________________________________
Do not post admin requests to the list. They will be ignored.
Pro-apps-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden