Re: Texture coordinates in Groups in Motion 5
Re: Texture coordinates in Groups in Motion 5
- Subject: Re: Texture coordinates in Groups in Motion 5
- From: Darrin Cardani <email@hidden>
- Date: Fri, 2 Dec 2011 12:59:57 -0800
Eberhard,
I'm unable to reproduce the problem in an internal build. So I'm guessing that means it's fixed in a future release. As for working around it, if your filter doesn't change the size of the image, then you might be able to use the input texture coordinates instead of the output (though you may have to offset them), or something like that.
Darrin
On Dec 2, 2011, at 10:43 AM, Eberhard Ammelt wrote:
> Hello,
>
> I noticed a problem with FxFilters and texture coordinates under certain conditions.
> Please try the following:
>
> - Create a new project, e.g. "Broadcast HD 1080".
> - Apply an example FxFilter, e.g. CIFxPlug, to the group.
> - Add a shape e.g. an "Arrow" to the group.
>
> The output looks ok so far. Now enable "Fixed Resolution" in the group settings. If you don't see the shape anymore, move it to the left bottom corner, and you should see the upscaled shape.
> Now add a generator, e.g. a Chess pattern, to this group. The output looks again as expected.
>
> This problem doesn't appear with Motion 4. Is there a way to handle this correctly within an FxFilter?
>
> Thanks,
> Eberhard _______________________________________________
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