Re: FxPlug 2 Answers, etc.
Re: FxPlug 2 Answers, etc.
- Subject: Re: FxPlug 2 Answers, etc.
- From: Matt Rhodes <email@hidden>
- Date: Thu, 23 Jun 2011 09:59:15 -0700
I'd add a third question (and other developers may be able to answer this already):
3. Can I install the FxPlug 2.0 SDK and still compile my 32-bit FCP 7/Motion 4 FxPlugs?
I'd rather not install the new FxPlug SDK on my main machine if it will kill my compiles.
Thanks.
m
> Hi, Darrin.
> I think the obvious question at the top of the list is....
>
> 1. How much work is it to convert old FxPlugs into 2.0 FxPlugs ?
>
> 2. And ... What the top two or three most common changes we need to do?
>
> Thanks, Darrin. Hope you had a well deserved break.
> Looks like you guys have been working very hard.
> I'm still playing catch-up. A few initial shocks. Now, scurrying to adjust.
>
> -- Brian
>
> On Jun 23, 2011, at 9:23 AM, Darrin Cardani wrote:
>
>> Hey all,
>> I'm back in the office today. I'm going to take some time and read over all your questions and get you some answers today and hopefully help everyone find solutions that will work for you, your customers, and us. It's going to take me some time to get caught up, so please be patient with me (and everyone else who's helping me answer questions).
>>
>> Thanks,
>> Darrin
>> --
>> Darrin Cardani
>> email@hidden
>>
>>
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