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Re: Custom parameters with kFxParameterFlag_CUSTOM_UI
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Re: Custom parameters with kFxParameterFlag_CUSTOM_UI


  • Subject: Re: Custom parameters with kFxParameterFlag_CUSTOM_UI
  • From: Peter T <email@hidden>
  • Date: Mon, 27 Jun 2011 15:33:58 +0100

I've just tried to get my FxPlug plugin with custom UI 'published' (or rigged?) in FCP X.. my custom UI didn't show up in Motion, so it was no suprise that it didn't appear in FCP X when published and applied in FCP X.

I'm guessing it's not possible yet..?

Also, did I miss any news that all image processing is not float (32-bit)? I'm seeing a pixel format (decimal) value of 32 in -frameSetup:inputInfo:hardware:software method.

On 26 June 2011 13:41, Paul Miller <email@hidden> wrote:
On 6/26/2011 7:05 AM, Vladimir Sergeev wrote:
To make it work in FCP X, I need to somehow "publish" the custom
button to let user open the custom dialog and to adjust those
custom parameters based on the current frame from the FCP X project.

I am in exactly the same situation.

Maybe we can hand-edit the Motion rig template file?
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References: 
 >Custom parameters with kFxParameterFlag_CUSTOM_UI (From: Vladimir Sergeev <email@hidden>)
 >Re: Custom parameters with kFxParameterFlag_CUSTOM_UI (From: Paul Miller <email@hidden>)

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