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Re: OpenMP issues?
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Re: OpenMP issues?


  • Subject: Re: OpenMP issues?
  • From: Paul Miller <email@hidden>
  • Date: Tue, 28 Jun 2011 19:54:38 -0500

On 6/28/2011 5:48 PM, Darrin Cardani wrote:
Just a random thought - are you still using Xcode 3? I wonder if switching to llvm in Xcode 4 would fix the issue if it's compiler specific? I have no idea if it would work, or what the potential downside would be to switching compilers, but it's worth a try.

FWIW I did try the LLVM compiler (Xcode 3x - I haven't switched to 4 yet, which uses clang I guess) and that didn't help.


I am evaluating the Intel compiler right now but ran into a really weird optimizer bug. It's a whole new world... <whistles>


Darrin

On Jun 28, 2011, at 3:44 PM, Matt Rhodes wrote:

Hey Team.

I don't have anything more to add at this point, unfortunately.

We don't plan on switching compilers, and (therefore?) we can't currently
take advantage of OpenMP in our FxPlug products.

I'm waiting to hear of a fix in gcc.

m

Is anyone experiencing any OpenMP issues in FCP, FCPX, or Motion 5? Supposedly there is a compatibility issue with OpenMP and the Apple GCC which causes problems when OpenMP code is run from the non-main thread.

Was wondering if this has been an issue for anyone. (someone suggested I switch to the Intel C++ compiler to work around this).

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References: 
 >OpenMP issues? (From: Paul Miller <email@hidden>)
 >Re: OpenMP issues? (From: Matt Rhodes <email@hidden>)
 >Re: OpenMP issues? (From: Darrin Cardani <email@hidden>)

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