Re: Building and running sample plugins in FCPX
Re: Building and running sample plugins in FCPX
- Subject: Re: Building and running sample plugins in FCPX
- From: Joseph <email@hidden>
- Date: Wed, 14 Aug 2013 13:22:12 -0600
Thanks! I must have overlooked it somehow. I think I went straight into just compiling the plugin in xcode then placing it where it should be.
The plugin I'm trying to create exports the timeline as one function and imports the timeline as another function. Is this possible with FxPlug?
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