Re: Framebuffer with depth attachment
Re: Framebuffer with depth attachment
- Subject: Re: Framebuffer with depth attachment
- From: Ardo Avancena <email@hidden>
- Date: Fri, 25 Oct 2013 14:00:03 -0700
I believe so,
from OpenGL profiler, when my framebuffer is bound, the state for depth is:
GL_DEPTH_TEST = enabled
GL_DEPTH_BITS = 24
GL_DEPTH_CLEAR_VALUE = 1
GL_DEAPTH_FUNC = GL_LESS
GL_DEPTH_RANGE {0,1}
GL_DEPTH_WRITEMASK = GL_TRUE
GL_DEPTH_CLAMP_NV = disabled
GL_DEPTH_BOUNDS_TEST_EXT = disabled
GL_DEPTH_BOUNDS_EXT = {0,1}
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