Re: Framebuffer with depth attachment
Re: Framebuffer with depth attachment
- Subject: Re: Framebuffer with depth attachment
- From: Christoph Vonrhein <email@hidden>
- Date: Fri, 25 Oct 2013 17:43:00 -0400
To test if your framebuffer is really working draw two simple ractangles that intercect in the 3D space. Then you can see if your problem is connected to the Z-buffer.
Christoph Vonrhein
On Oct 25, 2013, at 5:00 PM, Ardo Avancena < email@hidden> wrote: I believe so,
from OpenGL profiler, when my framebuffer is bound, the state for depth is: GL_DEPTH_TEST = enabled GL_DEPTH_BITS = 24
GL_DEPTH_CLEAR_VALUE = 1 GL_DEAPTH_FUNC = GL_LESS GL_DEPTH_RANGE {0,1} GL_DEPTH_WRITEMASK = GL_TRUE GL_DEPTH_CLAMP_NV = disabled
GL_DEPTH_BOUNDS_TEST_EXT = disabled
GL_DEPTH_BOUNDS_EXT = {0,1}
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