Re: Framebuffer with depth attachment
Re: Framebuffer with depth attachment
- Subject: Re: Framebuffer with depth attachment
- From: Ardo Avancena <email@hidden>
- Date: Fri, 25 Oct 2013 16:51:12 -0700
Oh, I tried making two squares and had them overlap at certain coordinates as the generator is loading, it was not behaving consistently. In some cases square a was behind when its z coordinates are negative then move infront after a while.
Is it because i have my framebuffer created on render thats causing this?
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