proper current way to build a new FxPlug?
proper current way to build a new FxPlug?
- Subject: proper current way to build a new FxPlug?
- From: Paul Miller <email@hidden>
- Date: Sat, 26 Aug 2017 12:58:25 -0500
In the past I've built all of my FxPlugs by hand. This time I'd like to
use the template that comes with the latest SDK I could find (3.1.1).
I used the template in XCode to create the stock template plugin with
the name of my choice. It built the shell app and everything, so I ran
it and then quit it. It is my understanding that this should register
the fxplug with the system. But I tried running pluginkit -mA and it
does not show up - nor does it show up in Motion.
I also tried manually registering it with pluginkit -a but that also had
no effect.
Is there some other step I'm missing?
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