Re: proper current way to build a new FxPlug?
Re: proper current way to build a new FxPlug?
- Subject: Re: proper current way to build a new FxPlug?
- From: Lyndon Hill <email@hidden>
- Date: Sun, 27 Aug 2017 15:01:47 +0100
Hi Paul,
I had a similar experience. I don’t think I nailed down a series of steps to
make it compile and work out of the box straight away. Just make sure that the
target you compiled did in fact create the plugin inside the application
bundle. Run the application, maybe reboot too. Then magically the problem goes
away.
Check the console after running Motion or run Motion from the shell to check
any messages regarding the plugin.
You don’t need to fiddle with pluginkit.
Lyndon
>
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