Re: FXPlug unregistering
Re: FXPlug unregistering
- Subject: Re: FXPlug unregistering
- From: Rainer Standke <email@hidden>
- Date: Mon, 11 Sep 2017 17:06:08 -0700
If you are developing with XCode- and I think you should be - then debugging is
quite easy.
Once you have compiled and done the usual voodoo, you launch the host app, and
attach the Debugger to it in XCode’s Debug menu. Logging and breaking in your
code should work as if this was a stand-alone app.
These steps can be achieved with a post-build script - see Post-actions in your
build settings in the Scheme editor.
Hope this helps,
Rainer
> On Sep 11, 2017, at 09:44, email@hidden wrote:
>
> I'm having an issue while testing my plugin where the FXPlug seems to
> occasionally unregister itself. I copied my compiled fxplug .app to my
> Applications folder and run:
>
> pluginkit -a testFXPlug.app/Contents/PlugIns/* in terminal.
>
> I open Motion, create the motion effect and everything works perfectly
> in FCPX... for a while. Then it might be after a restart or just after a
> few hours, FCPX won't see it anymore. Has anyone else experienced this?
> Also, can anyone give me ideas for the best way to debug an FXPlug
> plugin? Thanks so much!!
>
> Caroline
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