Re: FXPlug unregistering
Re: FXPlug unregistering
- Subject: Re: FXPlug unregistering
- From: Ben Syverson <email@hidden>
- Date: Mon, 11 Sep 2017 16:47:15 -0500
+1 to the tip about Xcode’s build products directory. My plugin would just not
update, and I thought I was going crazy. Finally I figured out that Xcode had
created another copy in the build products directory, and Motion was using that
version when it loaded.
Ben
> On Sep 11, 2017, at 16:41, Darrin Cardani <email@hidden> wrote:
>
> I hear you. Imagine trying to *fix* this bug without knowing when/where/how
> it’s happening!
>
> By coincidence, I just hit this personally and figured out something that
> might be useful to others on the list. I installed FxFactory to test a fix in
> FCPX and none of the FxFactory plug-ins were loading. Checking “pluginkit
> -mAvD -p FxPlug” at the command line revealed that there were 2 copies
> loaded. One from /Applications, and one from another disk. I deleted the one
> from the other disk and suddenly it started working again. It seems that
> there was something off about the one on the other disk and when the OS would
> try to load it, it would just silently fail.
>
> This probably doesn’t fix all instances of this problem, but might be worth
> looking into when you hit this while debugging. Xcode, for example, will
> sometimes create an all new directory to put your build products in and the
> old ones will still be there. Perhaps that’s causing some confusion to the
> system, similar to what I just experienced in some cases?
>
> Darrin
>
>> On Sep 11, 2017, at 2:32 PM, Peter Litwinowicz <email@hidden
>> <mailto:email@hidden>> wrote:
>>
>> Hard to file a bug when you don't know when/where/how it's happening. I
>> know that doesn't help you much Darrin, but submitting a project isn't going
>> to help if I can't tell you when I think it's happening. No rhyme or
>> reason, and it's not very often.
>>
>> Pete
>>
>>
>> From: Pro-apps-dev <pro-apps-dev-bounces+pete=email@hidden
>> <mailto:pro-apps-dev-bounces+pete=email@hidden>> on behalf
>> of Darrin Cardani <email@hidden <mailto:email@hidden>>
>> Date: Monday, September 11, 2017 at 10:17 AM
>> To: <email@hidden <mailto:email@hidden>>
>> Cc: <email@hidden <mailto:email@hidden>>
>> Subject: Re: FXPlug unregistering
>>
>> This has been an ongoing issue we’ve been trying to isolate. If you could
>> file a bug report with an example project, that would be enormously helpful
>> in figuring out what’s going wrong. Same to anyone else seeing this. We need
>> more data!
>>
>> Darrin
>>
>>> On Sep 11, 2017, at 9:44 AM, email@hidden
>>> <mailto:email@hidden> wrote:
>>> I'm having an issue while testing my plugin where the FXPlug seems to
>>> occasionally unregister itself. I copied my compiled fxplug .app to my
>>> Applications folder and run:
>>> pluginkit -a testFXPlug.app/Contents/PlugIns/* in terminal.
>>> I open Motion, create the motion effect and everything works perfectly
>>> in FCPX... for a while. Then it might be after a restart or just after a
>>> few hours, FCPX won't see it anymore. Has anyone else experienced this?
>>> Also, can anyone give me ideas for the best way to debug an FXPlug
>>> plugin? Thanks so much!!
>>> Caroline
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