FxPlug & Metal shader debugger pre OS 10.15
FxPlug & Metal shader debugger pre OS 10.15
- Subject: FxPlug & Metal shader debugger pre OS 10.15
- From: Bret Battey via Pro-apps-dev <email@hidden>
- Date: Thu, 2 Apr 2020 16:29:35 +0000
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- Thread-topic: FxPlug & Metal shader debugger pre OS 10.15
Hi Pro-Apps-Dev,
It has been a while since I have posted here! I am currently doing my first
work in FxPlug v4 and converting old OpenGL/FxPlug 3.0 code to Metal.
Question 1: Is there some way to access the Metal shader debugger when we use
Xcode to run our plugin in Motion in OS 10.14? The Metal documentation online
seems to describe a way (triggering a programmatic capture) that, as far as I
can determine, relies on 10.15.
Thanks,
-=Bret
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