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Re: OT: OpenSource WebObjects...
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Re: OT: OpenSource WebObjects...


  • Subject: Re: OT: OpenSource WebObjects...
  • From: Christopher Pavicich <email@hidden>
  • Date: Fri, 16 Jan 2004 17:39:31 -0500

Good though Ian. If Apple wanted to use WO as a means of pushing some hardware sales,
wouldn't they probably market it? At least a little bit?


--CMP



On Jan 16, 2004, at 17:10, Ian McDougall wrote:

I can think of a good reason why Apple won't open source WO.

Apple is not driven by software, it makes it's money on the hardware. The
software is there to encourage hardware sales. This is why WO dropped from
a $50k price tag down to $700.


Yes, there is a windows version, but it hasn't seen any tool updates for
more than 3 years. I'm guessing they're making the Windows experience so
poor and antiquated that people will consider buying a Mac just to continue
development. (then along came Eclise and WOLips which throw a wrench into
this plan...)




-----Original Message-----
From: email@hidden
[mailto:email@hidden]On Behalf Of Christopher
Pavicich
Sent: Friday, January 16, 2004 6:15 AM
To: List: WebObjects-Dev
Cc: email@hidden
Subject: Re: OT: OpenSource WebObjects...


List:

I am a  bit disappointed by the lack of actual good concrete feedback
or debate to the ideas I posted yesterday.
So far PA had the best response of anyone. It may have been cynical,
but reading back through past posts on the
same topic, perhaps that cynicism was warranted. I should have done my
homework on the topic, perhaps I was
a bit naive.

If anyone does have anything constructive (positive or negative) about
the idea, I would love to hear your ideas.

If not, if we have beaten this horse to death, I apologize for wasting
everyone's time.

--CMP

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