Re: WOBuilder Replacement
Re: WOBuilder Replacement
- Subject: Re: WOBuilder Replacement
- From: Mike Schrag <email@hidden>
- Date: Thu, 5 Jul 2007 08:30:55 -0400
Those estimates were all for starting from scratch, which I believe
is what should be done (Apple will not release the source to the
original, anyway -- I've brought it up several times over the last
couple years). To do a WOBuilder properly, it needs to be
rethought. WOBuilder now is built like IB, but that's really not
exactly right, because in a proper system, you're dealing almost
entirely in custom components and you can only really render custom
components with live-like data (or in a live environment). I have
some ideas for this, but a lot of it just comes down to interface
experimentation to see what works and what doesn't. If we built a
WOBuilder, we would really only build one that I would use, too, so
it has to not suck (this quite possibly means such an app is not an
Eclipse plugin, but just has an eclipse plugin integration layer
along the lines of how WOB + PB/Xc work).
I think about this app all the time, but I just have not yet seen the
economics. I asked at WWDC who would pay "real money" (granted, an
unspecified amount) for a WOBuilder and VERY few hands went up in a
pretty large room of WO developers. I'm with Jerry ... I am just not
convinced that there would be enough licenses sold to justify such an
effort. Who knows .. Maybe I'm wrong. Speak up with #'s and prove
me wrong. Email me directly if you're not comfortable posting on the
list and I'll post some aggregates. Like I said, I think about this
all the time, but I have to be able to go to my boss (who graciously
already lets me donate huge numbers of man-hours to this stuff as it
stands) with some sort of justification for putting people on a
project like this for several months.
ms
On Jul 5, 2007, at 6:34 AM, Jerry W. Walker wrote:
Although $500 might be a fair reward for such a tool, I truly doubt
that enough parties would pay it to cover Chuck's and Mike's
estimates.
I think that there are few on this list who individually, or whose
companies, would pony up $500 per developer head for an undeveloped
piece of software. That would mean that either some one or two
companies underwrites the development, or the developers work for
about a year on no pay until they have a product to market, then
they might get paid, but only after people have taken the time to
download and test the resulting product and found it worthy. That
latter activity can take a few months for many in the community.
Once they have the new WOBuilder in hand, how many of them will
hold the old WOBuilder in the other hand and say, "Hmmm... $500
for this one and the old one is FREE along with the WO frameworks,
all the other development tools and Project Wonder! Does it make
sense for me to spend $500 on this one tool. Nah, we can get by
with the old tools till they cease to function, then we can keep a
couple workstations running the old versions of Mac OS X and WO to
get by for a few more years.
To Chuck and Mike, was your "... estimate of US$100,000 to US
$150,000 ..." based on starting from scratch, or on building from
the original WOBuilder's Objective C codebase? If Apple provided
the code base, would that reduce the estimate in your opinion?
I think building a new WOBuilder is a worthy objective, but I don't
realistically believe that whoever does it will recoup the money
indicated by estimates of the sizes given.
Regards,
Jerry
On Jul 5, 2007, at 4:58 AM, Simon McLean wrote:
On 5 Jul 2007, at 09:53, Jean Pierre Malrieu wrote:
Let's say 500$ for a fully functional, polished EntityModeler /
WOBuilder bundle...
That would be a fair reward, considering all the stuff Mike gave
to the community.
Now that is a fine idea.
Simon
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__ Jerry W. Walker,
WebObjects Developer/Instructor for High Performance Industrial
Strength Internet Enabled Systems
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