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WOFileUpload
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WOFileUpload


  • Subject: WOFileUpload
  • From: "sirius black" <email@hidden>
  • Date: Fri, 18 Apr 2008 17:10:52 -0700

I'm trying to verify the size of a file upload and limit its upload before actually sending any data across the wire.  I know I can check the content-length header early on in the game in dispatchRequest, but even if I just throw a RuntimeException at that point, I can't stop WebObjects from reading in the data anyways, before sending back a response.  I'm using WOFileUpload with streamToFilePath.

Fwiw, I've looked into _javascript_ validation to try and check the content-length client side first, but haven't had success with that.

Thoughts?

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