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Re: WOFileUpload
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Re: WOFileUpload


  • Subject: Re: WOFileUpload
  • From: Chuck Hill <email@hidden>
  • Date: Fri, 18 Apr 2008 17:23:33 -0700


On Apr 18, 2008, at 5:10 PM, sirius black wrote:

I'm trying to verify the size of a file upload and limit its upload before actually sending any data across the wire. I know I can check the content-length header early on in the game in dispatchRequest, but even if I just throw a RuntimeException at that point, I can't stop WebObjects from reading in the data anyways, before sending back a response. I'm using WOFileUpload with streamToFilePath.

Fwiw, I've looked into javascript validation to try and check the content-length client side first, but haven't had success with that.

Thoughts?


Your best bet is probably to get Apache to do this.

Chuck


--

Practical WebObjects - for developers who want to increase their overall knowledge of WebObjects or who are trying to solve specific problems.
http://www.global-village.net/products/practical_webobjects






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