Re: WOFileUpload
Re: WOFileUpload
- Subject: Re: WOFileUpload
- From: "sirius black" <email@hidden>
- Date: Mon, 21 Apr 2008 07:45:35 -0700
I'd love to see what you've done. Generally I don't add much Flash, but sometimes it's the right tool for the job.
Thanks.
On Sat, Apr 19, 2008 at 8:05 AM, Joshua Paul <
email@hidden> wrote:
I've created a component that uses Flash (SWFUpload) to accomplish what you're trying to do. If you're okay with adding Flash to your app, I'll gladly pass it along.
I'm trying to verify the size of a file upload and limit its upload before
actually sending any data across the wire. I know I can check the
content-length header early on in the game in dispatchRequest, but even if I
just throw a RuntimeException at that point, I can't stop WebObjects from
reading in the data anyways, before sending back a response. I'm using
WOFileUpload with streamToFilePath.
Fwiw, I've looked into _javascript_ validation to try and check the
content-length client side first, but haven't had success with that.
Thought`
--
Josh Paul
email@hidden
twitter: joshpaul
linkedin: joshpaul
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