Re: WOFileUpload
Re: WOFileUpload
- Subject: Re: WOFileUpload
- From: "sirius black" <email@hidden>
- Date: Mon, 21 Apr 2008 07:43:29 -0700
I like the idea of this approach, but maybe I'm not understanding you completely. If I change my html to not use WOFileUpload and instead just upload like a normal file-upload:
Browse file:
<input name="fileName" type="file">
<br><webobject name="SubmitButton"/>
-------------------------------------------------------------------
SubmitButton: WOSubmitButton {
action = submit;
value = "Upload File";
}
Then it seems like I'm still reading in all the data before I even get to my
takeValuesFromRequest. In fact when I get to larger files (~ 500MB -> 1.0GB) I don't even get to the takeValuesFromRequest and something else goes wonky.
Is this how you meant to implement this? Or am I missing another web-objecty way to grab the file name information.
Thanks,
On Fri, Apr 18, 2008 at 7:55 PM, Asa Hardcastle <
email@hidden> wrote:
Hi Sirius,
This approach does not solve reading _any_ data from the wire, but it will cut the user short if a limit is exceeded; use WOMultipartIterator instead of a WOFileUpload.
(In takeValuesFromRequest or inside of a direct action, )
first check the header and dump out if it is too big (although it does not give much insight if you have multiple files):
request.headerForKey("content-length")
... and if the header is lying!!!!! That dirty rascal!!
grab the multipart iterator
WOMultipartIterator multipartIterator = request.multipartIterator();
Loop through the formdata calling multipartIterator.nextFormData()
WOMultipartIterator.WOFormData formData = multipartIterator.nextFormData();
Test for a file input:
formData.isFileUpload()
If it is a file upload, grab the name and the stream
formData.name()
InputStream in = formData.formDataInputStream()
Now write the stream to disk manually, reading into a buffer and writing to an output stream, keeping track of how many bytes you have written and dumping out if you exceed the limit.
Something like this should work:
byte[] buff = new byte[25600];
int b_total = 0, b_read = in.read(buff);
OutputStream out = new FileOutputStream("/tmp/maybearealybigfile");
while(-1 != b_read)
{
b_total += b_read;
if(b_total > MY_MAX_BYTES)
{
... close output stream and delete the partial file from disk ...
break;
}
out.write(buff, 0, b_read);
b_read = in.read(buff);
}
... close your streams if they are open ...
http://developer.apple.com/documentation/DeveloperTools/Reference/WO541Reference/com/webobjects/appserver/WOMultipartIterator.html
hope this helps,
:)
asa
On Apr 18, 2008, at 8:10 PM, sirius black wrote:
I'm trying to verify the size of a file upload and limit its upload before actually sending any data across the wire. I know I can check the content-length header early on in the game in dispatchRequest, but even if I just throw a RuntimeException at that point, I can't stop WebObjects from reading in the data anyways, before sending back a response. I'm using WOFileUpload with streamToFilePath.
Fwiw, I've looked into _javascript_ validation to try and check the content-length client side first, but haven't had success with that.
Thoughts?
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