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Re: WO Licence interpretation (again)
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Re: WO Licence interpretation (again)


  • Subject: Re: WO Licence interpretation (again)
  • From: Q <email@hidden>
  • Date: Thu, 4 Dec 2008 23:48:45 +1000

On 04/12/2008, at 10:33 PM, Miguel Arroz wrote:

Hi!

That's not the case. You can develop on whatever platform you want (no support from Apple for anything but OS X, as usual). You must have an OS X license for each development machine, BUT you don't need to use a Mac (you can keep your OS X boxes closed in a storage room or so!). The idea is, WebObjects frameworks are part of OS X, so you must pay OS X to develop WO. If you can do it on Linux or Windows, it's up to you, but you still must pay Apple the frameworks and the (ahem...) tools that are part of OS X.

Here we go again.

The license distributed with XCode 3.1 contradicts this assertion and explicitly states:

"For avoidance of doubt, you may not distribute the WebObjects Software on a stand-alone basis, and you may not develop application programs using the WebObjects Software (or any portion thereof) on any non-Apple branded computer."


 Yours

Miguel Arroz

On 2008/12/04, at 08:30, Q wrote:


On 04/12/2008, at 1:49 PM, Ken Anderson wrote:

To put the license in English, you're only licensed to develop on a mac, but may deploy anywhere.

Incidentally this is NOT what the wocommunity FAQ [1] interprets the license agreement to be. It states you need a license of Mac OSX per developer, which while not incorrect is not the full extent of the requirement as stated above. It should be amended to state that you can develop on any OS but it must be running on apple hardware.


[1] http://www.wocommunity.org/webobjects_faq.html#license



On Dec 3, 2008, at 6:56 PM, Lachlan Deck wrote:

On 01/12/2008, at 7:33 AM, Ren, Kevin wrote:

Is that means I can use WO (Eclipse and WOLips) legally in Windows?

Both Eclipse (Eclipse Foundation: http://eclipse.org/) and WOLips (ObjectStyle: http://objectstyle.org/woproject/index.html) are open-source and freely available to anyone no matter what platform they're on. This is no guarantee, of course, that everything will work, or work the same, on every platform. The primary platform for WOLips has to date been mac so naturally less testing (and bug reports) have come from Windows users. However I believe that Mike and others have set up (and supported) Windows.


No license problem for development?

The license currently states...

D. WebObjects Software. Subject to the terms and conditions of this License, you may incorporate the WebObjects
Software included in the Developer Software into application programs (both client and server) that you develop on an
Apple-branded computer. You may also reproduce and distribute the WebObjects Software unmodified, in binary form
only, on any platform but solely as incorporated into such application programs and only for use by end-users under terms
that are at least as restrictive of those set forth in this License (including, without limitation, Sections 2, 6 and 7 of this
License). For avoidance of doubt, you may not distribute the WebObjects Software on a stand-alone basis, and you may
not developcomputer.


with regards,
--

Lachlan Deck

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-- Seeya...Q

Quinton Dolan - email@hidden
Gold Coast, QLD, Australia (GMT+10)
Ph: +61 419 729 806



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........................... http://www.survs.com




-- Seeya...Q

Quinton Dolan - email@hidden
Gold Coast, QLD, Australia (GMT+10)
Ph: +61 419 729 806



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  • Follow-Ups:
    • Re: WO Licence interpretation (again)
      • From: Pascal Robert <email@hidden>
    • Re: WO Licence interpretation (again)
      • From: Miguel Arroz <email@hidden>
References: 
 >Re: About instance's integrity. (was Re: Webobjects-dev Digest, Vol 5, Issue 1141) (From: Lachlan Deck <email@hidden>)
 >Re: About instance's integrity. (was Re: Webobjects-dev Digest, Vol 5, Issue 1141) (From: Ken Anderson <email@hidden>)
 >WO Licence interpretation (again) (From: Q <email@hidden>)
 >Re: WO Licence interpretation (again) (From: Miguel Arroz <email@hidden>)

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