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Re: WO Licence interpretation (again)
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Re: WO Licence interpretation (again)


  • Subject: Re: WO Licence interpretation (again)
  • From: Pascal Robert <email@hidden>
  • Date: Thu, 4 Dec 2008 09:30:17 -0500


Le 08-12-04 à 08:48, Q a écrit :

On 04/12/2008, at 10:33 PM, Miguel Arroz wrote:

Hi!

That's not the case. You can develop on whatever platform you want (no support from Apple for anything but OS X, as usual). You must have an OS X license for each development machine, BUT you don't need to use a Mac (you can keep your OS X boxes closed in a storage room or so!). The idea is, WebObjects frameworks are part of OS X, so you must pay OS X to develop WO. If you can do it on Linux or Windows, it's up to you, but you still must pay Apple the frameworks and the (ahem...) tools that are part of OS X.

Here we go again.

The license distributed with XCode 3.1 contradicts this assertion and explicitly states:

"For avoidance of doubt, you may not distribute the WebObjects Software on a stand-alone basis, and you may not develop application programs using the WebObjects Software (or any portion thereof) on any non-Apple branded computer."

This is also what we were told at WWDC. _______________________________________________ Do not post admin requests to the list. They will be ignored. Webobjects-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Follow-Ups:
    • Re: WO Licence interpretation (again)
      • From: Don Lindsay <email@hidden>
References: 
 >Re: About instance's integrity. (was Re: Webobjects-dev Digest, Vol 5, Issue 1141) (From: Lachlan Deck <email@hidden>)
 >Re: About instance's integrity. (was Re: Webobjects-dev Digest, Vol 5, Issue 1141) (From: Ken Anderson <email@hidden>)
 >WO Licence interpretation (again) (From: Q <email@hidden>)
 >Re: WO Licence interpretation (again) (From: Miguel Arroz <email@hidden>)
 >Re: WO Licence interpretation (again) (From: Q <email@hidden>)

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