Re: WO Licence interpretation (again)
Re: WO Licence interpretation (again)
- Subject: Re: WO Licence interpretation (again)
- From: Don Lindsay <email@hidden>
- Date: Thu, 4 Dec 2008 09:56:40 -0500
Are we back to herding goats again? I vote we have a huge main house
with lots of Plasma TVs and satellite programming. Just in cases the
goats get bored and want to watch the tube.
Don
On Dec 4, 2008, at 9:30 AM, Pascal Robert wrote:
Le 08-12-04 à 08:48, Q a écrit :
On 04/12/2008, at 10:33 PM, Miguel Arroz wrote:
Hi!
That's not the case. You can develop on whatever platform you want
(no support from Apple for anything but OS X, as usual). You must
have an OS X license for each development machine, BUT you don't
need to use a Mac (you can keep your OS X boxes closed in a
storage room or so!). The idea is, WebObjects frameworks are part
of OS X, so you must pay OS X to develop WO. If you can do it on
Linux or Windows, it's up to you, but you still must pay Apple the
frameworks and the (ahem...) tools that are part of OS X.
Here we go again.
The license distributed with XCode 3.1 contradicts this assertion
and explicitly states:
"For avoidance of doubt, you may not distribute the WebObjects
Software on a stand-alone basis, and you may not develop
application programs using the WebObjects Software (or any portion
thereof) on any non-Apple branded computer."
This is also what we were told at WWDC.
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