Re: WO Licence interpretation (again)
Re: WO Licence interpretation (again)
- Subject: Re: WO Licence interpretation (again)
- From: Miguel Arroz <email@hidden>
- Date: Thu, 4 Dec 2008 15:18:10 +0000
Hi!
WHAT!? Plasma TVs? Satellites? Noooooo.... anything with chips and
transistors is strictly not allowed in the WebObjects refugee camp!
Only the good old nature and perhaps some light bulbs and switches so
we can read a good book at night...
Yours
Miguel Arroz
On 2008/12/04, at 14:56, Don Lindsay wrote:
Are we back to herding goats again? I vote we have a huge main
house with lots of Plasma TVs and satellite programming. Just in
cases the goats get bored and want to watch the tube.
Don
On Dec 4, 2008, at 9:30 AM, Pascal Robert wrote:
Le 08-12-04 à 08:48, Q a écrit :
On 04/12/2008, at 10:33 PM, Miguel Arroz wrote:
Hi!
That's not the case. You can develop on whatever platform you
want (no support from Apple for anything but OS X, as usual). You
must have an OS X license for each development machine, BUT you
don't need to use a Mac (you can keep your OS X boxes closed in a
storage room or so!). The idea is, WebObjects frameworks are part
of OS X, so you must pay OS X to develop WO. If you can do it on
Linux or Windows, it's up to you, but you still must pay Apple
the frameworks and the (ahem...) tools that are part of OS X.
Here we go again.
The license distributed with XCode 3.1 contradicts this assertion
and explicitly states:
"For avoidance of doubt, you may not distribute the WebObjects
Software on a stand-alone basis, and you may not develop
application programs using the WebObjects Software (or any portion
thereof) on any non-Apple branded computer."
This is also what we were told at WWDC.
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