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Re: RuleModeler Xcode project
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Re: RuleModeler Xcode project


  • Subject: Re: RuleModeler Xcode project
  • From: Amy Worrall <email@hidden>
  • Date: Sat, 10 Mar 2012 17:17:39 +0000

"Try setting Mac OSX Deployment target to 10.5 and use Base SDK 10.6.
This should build the application that can run on both I believe."

Yes, this should work.

I was having a look through the code the other day — I'm working on a
rules-based Core Data app generator, and decided to use Rule Modeler
as the thing to write the rule files. (I've got the start of an
NSPredicate based rule file parser now, but before I wrote that I was
looking inside the Rule Modeler source to see if it was something I
wanted to nab.)

I could help out getting it App Store clean if you wanted. I don't
think Sandboxing should be an issue since the only iffy bit would be
the talking to wolips, and AFAIK that's done through sockets — I'm
pretty sure you just need to whack the network client entitlement in
and that'll work. Regarding saving files, as long as the app uses
standard open/save dialog boxes then there shouldn't be an issue. But
if there's interest I can take a look in more detail. Of course, if we
get it in there before June we won't need to sandbox it.

We would need a WOCommunity dev account I reckon. While I have a
personal one as I'm sure many others do, we'd end up in bother when
someone no longer had time to help out and then nobody else could use
their account.

Amy

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  • Follow-Ups:
    • Re: RuleModeler Xcode project
      • From: David Avendasora <email@hidden>
References: 
 >RuleModeler Xcode project (From: Pascal Robert <email@hidden>)
 >Re: RuleModeler Xcode project (From: Ramsey Gurley <email@hidden>)
 >Re: RuleModeler Xcode project (From: David LeBer <email@hidden>)

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