Re: compiling GL
Re: compiling GL
- Subject: Re: compiling GL
- From: magenta <email@hidden>
- Date: Fri, 14 Feb 2003 23:46:43 -0800
Wait, my mistake... EXT calls are different, and don't have to be retained
(though it's good practice to).
I wonder why Perl's OpenGL bindings still use OpenGL 1.0-era API calls
though (I mean, you'd think if they were supporting vertex arrays, they'd
be assuming at least OpenGL 1.1). That's weird. I mean, OpenGL 1.0 has
been obsolete for *ages*.
--
http://trikuare.cx
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