Re: Why is 10.5.2 removing libGLw?
Re: Why is 10.5.2 removing libGLw?
- Subject: Re: Why is 10.5.2 removing libGLw?
- From: Ben Byer <email@hidden>
- Date: Tue, 26 Feb 2008 14:03:26 -0800
On Feb 25, 2008, at 4:37 PM, Paul Schinder wrote:
Ben Byer wrote:
On Feb 24, 2008, at 7:47 AM, Martin Costabel wrote:
I don't know what libGLw is, (I noticed its presence or absence
only when Fink packages showed build failures) but it used to come
with Apple's X11:
Up until Tiger, there was a static libGLw.a in /usr/X11R6/lib/,
and Leopard's X11User.pkg installed a dynamic libGLw.1.dylib
instead. In addition, in all versions there were header files like
GLwDrawA.h in /usr/X11R6/include/GL/. I also remember a discussion
on this list about missing symbols in the Leopard libGLw.dylib.
libGLw should never have been shipped with OS X, because it has
external dependencies (namely, Motif). It shipped before because
XFree86 shipped a broken version of it by default; it was removed
when we switched to X.org. It temporarily snuck back in, but that
has since been fixed.
What about these:
g5% locate libGLw
/Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/lib/libGLw.a
/Developer/SDKs/MacOSX10.5.sdk/usr/X11/lib/libGLw.1.dylib
/Developer/SDKs/MacOSX10.5.sdk/usr/X11/lib/libGLw.dylib
Are they also supposed to be gone? The .h's are also in /D/.../usr/
X11/include.
The 10.4u SDK version won't disappear, as that is supposed to be a
snapshot of the development environment as it was on Tiger.
I'm not sure about the other two (one of which should be a symlink);
they might be removed with a future Xcode update, or they might not
be. The goal is not to try to pretend we never shipped them, but to
discourage people from using them.
-b
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