Re: Crash running wine
Re: Crash running wine
- Subject: Re: Crash running wine
- From: Jared McIntyre <email@hidden>
- Date: Wed, 18 Jul 2012 19:20:29 -0600
On Jul 18, 2012, at 8:54 AM, Jeremy Huddleston Sequoia wrote:
> Where are you getting your wine build from?
The build is distributed as part of a custom package for running Star Wars: The Old Republic. It is a patched version of Wine 2.5.2 and can be found here:
http://portingteam.com/files/file/7187-star-wars-the-old-republic/page__st__225
I have the wineskin wrapper set to use XQuartz instead of the wineskin X11 build. However, both show the same problem.
> What libGL are you using with wine? Are you using libGL from MacPorts (/opt/local/lib/libGL.dylib), OS X (/usr/X11/lib/libGL.dylib), or XQuartz (/opt/X11/lib/libGL.dylib)?
Is there a good way to verify this? I was hoping otool would give me some info, but libGL wasn't in the list for X11.bin. I would have to guess the XQuartz version as it was only just installed and nearly everything else listed by otool was in that directory, but if there is a config, or env variable somewhere I'm not thinking of, I'd be happy to look it up for you.
> Does the issue occur if you use X11.app instead of XQuartz.app?
It occured there as well. I tried XQuartx because I couldn't get X11.app working either.
> The failing request is X_AppleDRICreateSurface ... does 'glxgears' work (when it is using the same libGL)?
It runs fine (assuming that it is using the same libGL).
_______________________________________________
Do not post admin requests to the list. They will be ignored.
X11-users mailing list (email@hidden)
This email sent to email@hidden