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Re: Cross-dev., framework link error
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Re: Cross-dev., framework link error


  • Subject: Re: Cross-dev., framework link error
  • From: Nick Zitzmann <email@hidden>
  • Date: Mon, 29 Dec 2003 22:47:18 -0800

On Dec 29, 2003, at 9:20 PM, Erez Anzel wrote:

I was still doing fine until I set my target SDK to 10.2.7 and my
deployment version of Mac OS to 10.2. (I want my program to run on Mac
OS X 10.2.0 and greater (I can live with requiring 10.2.7, if
necessary).) That generated some warnings and an error, which I pasted
at the end of this message in full. In short, it appears to be looking
for a Libraries folder inside the directory
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/. But there ain't no such folder. The
target's value for "Framework Search Paths" is
"$(SYSTEM_DEVELOPER_DIR)/SDKs/MacOSX10.2.7.sdk/System/Library/
Frameworks", which seems logical to me.

Try using the 10.2.8 SDK that comes on the Xcode 1.1 CD. The 10.2.7 SDK, for whatever reason, is missing a Libraries folder for the OpenGL framework, which makes it unusable for OpenGL work. The 10.2.8 one should work, though.


Nick Zitzmann
<http://seiryu.home.comcast.net/>
S/MIME signature available upon request

"That's a funny thing to promise. Well, you can't never let anything happen to him [Nemo]; then, nothing would ever happen to him." - Dory, from the movie "Finding Nemo"
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  • Follow-Ups:
    • Re: Cross-dev., framework link error
      • From: Erez Anzel <email@hidden>
References: 
 >Cross-dev., framework link error (From: Erez Anzel <email@hidden>)

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