Re: Cross-dev., framework link error
Re: Cross-dev., framework link error
- Subject: Re: Cross-dev., framework link error
- From: Erez Anzel <email@hidden>
- Date: Tue, 30 Dec 2003 11:18:51 -0500
Thanks, Nick. I downloaded the CD version of XCode 1.1 at 2 AM, then
installed the 10.2.8 SDK. Sure enough, it had the missing libraries.
That got me moving: I was able to build with no problem.
But my program still won't run on some seemingly random configurations
of Macs and OS X's. I'll put that into a separate message.
Bye...Erez
--
Erez Anzel
COMPUneering Inc., 113 McCabe Crescent, Thornhill ON L4J 2S6 CANADA
Tel.: 905-738-4601; fax: 905-738-5207; email@hidden;
www.compuneering.com
On 30-Dec-03, at 1:47 AM, Nick Zitzmann wrote:
On Dec 29, 2003, at 9:20 PM, Erez Anzel wrote:
I was still doing fine until I set my target SDK to 10.2.7 and my
deployment version of Mac OS to 10.2. (I want my program to run on Mac
OS X 10.2.0 and greater (I can live with requiring 10.2.7, if
necessary).) That generated some warnings and an error, which I pasted
at the end of this message in full. In short, it appears to be looking
for a Libraries folder inside the directory
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/. But there ain't no such folder. The
target's value for "Framework Search Paths" is
"$(SYSTEM_DEVELOPER_DIR)/SDKs/MacOSX10.2.7.sdk/System/Library/
Frameworks", which seems logical to me.
Try using the 10.2.8 SDK that comes on the Xcode 1.1 CD. The 10.2.7
SDK, for whatever reason, is missing a Libraries folder for the OpenGL
framework, which makes it unusable for OpenGL work. The 10.2.8 one
should work, though.
Nick Zitzmann
<http://seiryu.home.comcast.net/>
S/MIME signature available upon request
"That's a funny thing to promise. Well, you can't never let anything
happen to him [Nemo]; then, nothing would ever happen to him." - Dory,
from the movie "Finding Nemo"
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