re: linking OpenGL
re: linking OpenGL
- Subject: re: linking OpenGL
- From: Rob Barris <email@hidden>
- Date: Wed, 29 Oct 2003 17:05:37 -0800
When I set up to use the 10.2.7 SDK with OpenGL.framework to the
project, my link step fails with:
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno =
2)
ld: warning prebinding disabled because dependent library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib can't be searched
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGLU.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno =
2)
I just ran into this exact same problem trying to use the 10.2.7-SDK
mode. We did not have this problem when targeting 10.3, we had our app
up and running as a 10.3-only build.
This needs a fix or an approved technique for how to fix it
ourselves.
Rob
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