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Re: linking OpenGL
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Re: linking OpenGL


  • Subject: Re: linking OpenGL
  • From: Dario Accornero <email@hidden>
  • Date: Thu, 30 Oct 2003 12:38:41 +0100

On 30 Oct 2003, at 2:05, Rob Barris wrote:

When I set up to use the 10.2.7 SDK with OpenGL.framework to the
project, my link step fails with:

ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno =
2)
ld: warning prebinding disabled because dependent library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib can't be searched
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGLU.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno =
2)




I just ran into this exact same problem trying to use the 10.2.7-SDK mode. We did not have this problem when targeting 10.3, we had our app up and running as a 10.3-only build.

This needs a fix or an approved technique for how to fix it ourselves.

I actually halted all OS X development because of this. I don't have enough time nor disk space to install Jaguar and revert to ProjectBuilder, which would not let me use OpenGL features added in Panther, but which would at least build a decent binary that works on both systems. So now it's back to Windows XP...


Sigh,
Dario
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References: 
 >re: linking OpenGL (From: Rob Barris <email@hidden>)

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