Re: linking OpenGL
Re: linking OpenGL
- Subject: Re: linking OpenGL
- From: Dario Accornero <email@hidden>
- Date: Thu, 30 Oct 2003 12:38:41 +0100
On 30 Oct 2003, at 2:05, Rob Barris wrote:
When I set up to use the 10.2.7 SDK with OpenGL.framework to the
project, my link step fails with:
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno
=
2)
ld: warning prebinding disabled because dependent library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib can't be searched
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGLU.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno
=
2)
I just ran into this exact same problem trying to use the
10.2.7-SDK mode. We did not have this problem when targeting 10.3, we
had our app up and running as a 10.3-only build.
This needs a fix or an approved technique for how to fix it
ourselves.
I actually halted all OS X development because of this. I don't have
enough time nor disk space to install Jaguar and revert to
ProjectBuilder, which would not let me use OpenGL features added in
Panther, but which would at least build a decent binary that works on
both systems. So now it's back to Windows XP...
Sigh,
Dario
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