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Re: linking OpenGL (was :still having problems with cross development)
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Re: linking OpenGL (was :still having problems with cross development)


  • Subject: Re: linking OpenGL (was :still having problems with cross development)
  • From: Thomas Dibble <email@hidden>
  • Date: Wed, 29 Oct 2003 13:40:38 -0800

On Oct 29, 2003, at 11:18 AM, Monroe Williams wrote:
This was my understanding as well, but the fact that there doesn't seem to be a way to tell XCode which version of GCC to use makes me wonder if I'm confused on this point. Can one really build to the 10.1 SDK with the latest version of GCC 3.3?

You can tell XCode what compiler to use (for native projects) by going to the <Target>/Get Info, selecting the "Rules" tab, and changing the selection under "C Files" from gcc 3.3 to gcc 3.1 or whatever else.

That having been said, as far as I can tell the 10.1 SDK does not include any gcc 3.3 header files, so, no, you can not build anything to run on 10.1 using gcc 3.3 in XCode. For 10.1 compatibility it appears you need to fall back to gcc 3.1 at the highest. I may be wrong on this, but I've met with nothing but abject failure trying to build the simplest of 10.1-compatible projects using XCode/gcc 3.3, and the missing includes and libc++ seem to be the key there.

				---- Tom Dibble
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  • Follow-Ups:
    • Re: linking OpenGL (was :still having problems with cross development)
      • From: Monroe Williams <email@hidden>
References: 
 >Re: still having problems with cross development (From: Chris Espinosa <email@hidden>)
 >Re: still having problems with cross development (From: Monroe Williams <email@hidden>)
 >Re: linking OpenGL (was :still having problems with cross development) (From: joshua portway <email@hidden>)
 >Re: linking OpenGL (was :still having problems with cross development) (From: Monroe Williams <email@hidden>)

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