Re: linking OpenGL (was :still having problems with cross development)
Re: linking OpenGL (was :still having problems with cross development)
- Subject: Re: linking OpenGL (was :still having problems with cross development)
- From: Thomas Dibble <email@hidden>
- Date: Wed, 29 Oct 2003 13:40:38 -0800
On Oct 29, 2003, at 11:18 AM, Monroe Williams wrote:
This was my understanding as well, but the fact that there doesn't
seem to be a way to tell XCode which version of GCC to use makes me
wonder if I'm confused on this point. Can one really build to the
10.1 SDK with the latest version of GCC 3.3?
You can tell XCode what compiler to use (for native projects) by going
to the <Target>/Get Info, selecting the "Rules" tab, and changing the
selection under "C Files" from gcc 3.3 to gcc 3.1 or whatever else.
That having been said, as far as I can tell the 10.1 SDK does not
include any gcc 3.3 header files, so, no, you can not build anything to
run on 10.1 using gcc 3.3 in XCode. For 10.1 compatibility it appears
you need to fall back to gcc 3.1 at the highest. I may be wrong on
this, but I've met with nothing but abject failure trying to build the
simplest of 10.1-compatible projects using XCode/gcc 3.3, and the
missing includes and libc++ seem to be the key there.
---- Tom Dibble
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