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Re: linking OpenGL (was :still having problems with cross develo pment)
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Re: linking OpenGL (was :still having problems with cross develo pment)


  • Subject: Re: linking OpenGL (was :still having problems with cross develo pment)
  • From: Thane Norton <email@hidden>
  • Date: Wed, 29 Oct 2003 16:07:37 -0800

We have successfully build a (very) complex driver with 10.3 (and the 10.3
SDK) and gotten it to run under 10.1.5.  It took us 5 man days to figure it
out, but we made it.

On Oct 29, 2003, at 1:40 PM, Thomas Dibble wrote:

> That having been said, as far as I can tell the 10.1 SDK does not
> include any gcc 3.3 header files, so, no, you can not build anything
> to run on 10.1 using gcc 3.3 in XCode.  For 10.1 compatibility it
> appears you need to fall back to gcc 3.1 at the highest.  I may be
> wrong on this, but I've met with nothing but abject failure trying to
> build the simplest of 10.1-compatible projects using XCode/gcc 3.3,
> and the missing includes and libc++ seem to be the key there.

-----------------------------------------
V. Thane Norton III
Macintosh Software Engineer
Wacom Technology Corporation
phone: 360.896.9833 x172
mailto:email@hidden
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  • Follow-Ups:
    • Cross Development (was Re: linking OpenGL)
      • From: Thane Norton <email@hidden>
References: 
 >Re: linking OpenGL (was :still having problems with cross development) (From: Monroe Williams <email@hidden>)

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