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Re: XCode 1.5 not showing source listing in debugger
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Re: XCode 1.5 not showing source listing in debugger


  • Subject: Re: XCode 1.5 not showing source listing in debugger
  • From: Brad Oliver <email@hidden>
  • Date: Wed, 11 Aug 2004 15:10:54 -0700

On Aug 11, 2004, at 2:39 PM, Jim Ingham wrote:

Make sure that you really are using the Development build style (and that you haven't turned off "Generate Debug Symbols" in the Development build style). Then touch the source files in question & rebuild. Open the Detailed build log, and look at the actual compile lines for that file (the ones that invoke c++ or cc) and make sure they are passing "-g" somewhere on the build line.

I'm not using the "Development" build style, I'm using a duplicate called "Debug" that has a few slightly different settings for pch generation and output paths. However, "Generate debug symbols" is on, and -g is in there. I did a "clean all" and rebuilt, and verified the command-line passed to gcc for one of the files in question. It appears that gcc is being passed the right stuff, but it's just not happening.


CompileC build/debug/KOTOR.build/KOTOR.build/Objects-normal/ppc/clientexoapp.o "PC Source/Dev/game/clientcore/clientexoapp.cpp" normal ppc c++ com.apple.compilers.gcc.3_3
cd /Users/boliver/Documents/Development/Aspyr/KOTOR
/usr/bin/gcc-3.3 -x c++ -arch ppc -pipe -Wno-trigraphs -fasm-blocks -fpascal-strings -g -O0 -mtune=G4 -fmessage-length=0 -ffix-and-continue -F/Users/boliver/Documents/Development/Aspyr/KOTOR/build -I/Users/boliver/Documents/Development/Aspyr/KOTOR/build/include -I/Users/boliver/Documents/Development/Aspyr/ASL "-I/Users/boliver/Documents/Development/Aspyr/KOTOR/Mac Source" "-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Overrides)" "-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Extras)/ (DX9)/Include" "-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Extras)" "-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Microsoft SDK)/include" -I/Users/boliver/Documents/Development/Aspyr/Win32Headers -I/Users/boliver/Documents/Development/Aspyr/KOTOR/build/debug/ KOTOR.build/KOTOR.build/DerivedSources "-Wp,-header-mapfile,/Users/boliver/Documents/Development/Aspyr/KOTOR/ build/debug/KOTOR.build/KOTOR.build/XKOTOR Debug.hmap" -include /Users/boliver/Documents/Development/Aspyr/KOTOR/build/debug/ KOTOR.build/SharedCaches/ASLDebugPrefix-bbfmofoqdirxryaqegsqycwafxut/ ASLDebugPrefix.pch -c "/Users/boliver/Documents/Development/Aspyr/KOTOR/PC Source/Dev/game/clientcore/clientexoapp.cpp" -o /Users/boliver/Documents/Development/Aspyr/KOTOR/build/debug/ KOTOR.build/KOTOR.build/Objects-normal/ppc/clientexoapp.o


--
Brad Oliver
email@hidden
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  • Follow-Ups:
    • Re: XCode 1.5 not showing source listing in debugger
      • From: Jim Ingham <email@hidden>
References: 
 >XCode 1.5 not showing source listing in debugger (From: Brad Oliver <email@hidden>)
 >Re: XCode 1.5 not showing source listing in debugger (From: Jim Ingham <email@hidden>)
 >Re: XCode 1.5 not showing source listing in debugger (From: Brad Oliver <email@hidden>)
 >Re: XCode 1.5 not showing source listing in debugger (From: Jim Ingham <email@hidden>)

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