Re: XCode 1.5 not showing source listing in debugger
Re: XCode 1.5 not showing source listing in debugger
- Subject: Re: XCode 1.5 not showing source listing in debugger
- From: Jim Ingham <email@hidden>
- Date: Wed, 11 Aug 2004 15:25:51 -0700
You have to also make sure that whatever product you are building here
is not getting stripped somewhere down the line. There is a setting in
the UI (Produce Unstripped Product) that controls this.
Jim
On Aug 11, 2004, at 3:10 PM, Brad Oliver wrote:
On Aug 11, 2004, at 2:39 PM, Jim Ingham wrote:
Make sure that you really are using the Development build style (and
that you haven't turned off "Generate Debug Symbols" in the
Development build style). Then touch the source files in question &
rebuild. Open the Detailed build log, and look at the actual compile
lines for that file (the ones that invoke c++ or cc) and make sure
they are passing "-g" somewhere on the build line.
I'm not using the "Development" build style, I'm using a duplicate
called "Debug" that has a few slightly different settings for pch
generation and output paths. However, "Generate debug symbols" is on,
and -g is in there. I did a "clean all" and rebuilt, and verified the
command-line passed to gcc for one of the files in question. It
appears that gcc is being passed the right stuff, but it's just not
happening.
CompileC
build/debug/KOTOR.build/KOTOR.build/Objects-normal/ppc/clientexoapp.o
"PC Source/Dev/game/clientcore/clientexoapp.cpp" normal ppc c++
com.apple.compilers.gcc.3_3
cd /Users/boliver/Documents/Development/Aspyr/KOTOR
/usr/bin/gcc-3.3 -x c++ -arch ppc -pipe -Wno-trigraphs
-fasm-blocks -fpascal-strings -g -O0 -mtune=G4 -fmessage-length=0
-ffix-and-continue
-F/Users/boliver/Documents/Development/Aspyr/KOTOR/build
-I/Users/boliver/Documents/Development/Aspyr/KOTOR/build/include
-I/Users/boliver/Documents/Development/Aspyr/ASL
"-I/Users/boliver/Documents/Development/Aspyr/KOTOR/Mac Source"
"-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/
(Overrides)"
"-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Extras)/
(DX9)/Include"
"-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Extras)"
"-I/Users/boliver/Documents/Development/Aspyr/Win32Headers/(Microsoft
SDK)/include"
-I/Users/boliver/Documents/Development/Aspyr/Win32Headers
-I/Users/boliver/Documents/Development/Aspyr/KOTOR/build/debug/
KOTOR.build/KOTOR.build/DerivedSources
"-Wp,-header-mapfile,/Users/boliver/Documents/Development/Aspyr/KOTOR/
build/debug/KOTOR.build/KOTOR.build/XKOTOR Debug.hmap" -include
/Users/boliver/Documents/Development/Aspyr/KOTOR/build/debug/
KOTOR.build/SharedCaches/ASLDebugPrefix-bbfmofoqdirxryaqegsqycwafxut/
ASLDebugPrefix.pch -c
"/Users/boliver/Documents/Development/Aspyr/KOTOR/PC
Source/Dev/game/clientcore/clientexoapp.cpp" -o
/Users/boliver/Documents/Development/Aspyr/KOTOR/build/debug/
KOTOR.build/KOTOR.build/Objects-normal/ppc/clientexoapp.o
--
Brad Oliver
email@hidden
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